import objectdraw.*;
import java.awt.*;

// program to draw a scarf upon mouse click.

public class Knitting extends WindowController {

	private static final int DIAMETER = 12; // diameter of a stitch

	// spacing between stitches -- will overlap
	private static final int X_DISP = 8;
	private static final int Y_DISP = 8;

	private static final int SCARF_WIDTH = 12; // num stitches per row
	private static final int SCARF_HT = 40; // num stitches per column

	private static final Color SCARF_COLOR = Color.GREEN;  // scarf color

	public void begin() {
		new Text("Click to make a scarf", 10, 10, canvas);
	}

	// draws a scarf with upper left at point of click
	public void onMouseClick(Location point) {
		double x = point.getX();
		double y = point.getY(); // x and y positions of the next "stitch"

		int numRows = 0;
		int numCols = 0;

		while (numRows < SCARF_HT) {
			while (numCols < SCARF_WIDTH) {
				FramedOval stitch = new FramedOval(x, y, DIAMETER, DIAMETER, canvas);
				stitch.setColor(SCARF_COLOR);
				x = x + X_DISP;
				numCols = numCols + 1;
			}
			x = point.getX();
			y = y + Y_DISP;
			numCols = 0;
//			numRows = numRows + 1;
		}
	}
}
